Mobile games & apps — Istanbul

Everything we make ends.

A morning read in forty seconds. One puzzle board in ninety. A blood-pressure log your mother can talk to. Four products out of Istanbul, none of them built to be left open.

04

Products

02

Open today

≤90s

A session

Glim — the day's card, in close-up
Glim · the day's card

The work

Four things. Two of them you can join today.

All 04 Open 02 In the lab 02

Inside the work

Glim, start to finish.

08 screens · scroll sideways

Signing in Your face stays on your phone Write one sentence The energy score The day's card The bond — 78 per cent in sync The flow of past days City pulse

How we play

House rules. Three of them, and we mean them.

Istanbul, since 2026

01

It ends.

Everything we ship has a last screen, and it comes fast. A morning, a board, a session, a reading. You put the phone down and go back to your life, and we count that as a win, not a churn event.

02

It has to be fun to open, even when it isn't a game.

A mood check, a squad finder, your mother's blood pressure. Whatever the store category says, if it isn't a small pleasure to open, nobody opens it twice. We would rather be played than used.

03

The good part is free.

You show up and do the thing, you get what you came for. We charge for the extras: the archive, the nicer look, the seat at the front. Never for the point of the app.

The name

Ferranti Nimrod, 1951.

Three and a half metres of purpose-built hardware whose only job was to play Nim, against a queue of people at the Festival of Britain. Its display was a wall of light bulbs showing the game and the machine's own arithmetic at the same time.

Ferranti built it to advertise computing. The public queued to play instead. That is the entire brief.

Play it — the panel is live

Nim — three rows
YouTake lamps from one row to begin. NimrodWaiting.
How to play

Three rows — 3, 5 and 7 lamps. You and Nimrod take turns.

On your turn, put out as many lamps as you like, but all from one row. Clicking a lamp puts out that lamp and every lamp to its right in that row.

Whoever puts out the last lamp on the board wins.

The machine never makes a mistake, so the opening move decides the whole game — and only one opening works. Stuck? Press Hint and it will name the move for you.

Your move

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